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Showing posts with the label retux

Hexoshi - inspired by Metroid

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Hexoshi ( forum thread ) is a libre game generally inspired by the Metroid series, notably the older versions. It is seeking funding using CrowdSupply for a budget of at least $1100 to achieve "Milestone 1" which involves fleshing out the first world of the game, including new enemies, player abilities, and 30-40 rooms, and the graphics for it all (which seems to be the bulk of the funding requirement). It already looks quite well done, even though it is in the early stages of development. Smooth animations, accurate and responsive movement, and fun music all make it quite a compelling game and something the FOSS game scene doesn't really have. Hexoshi is developed by Julie Merchant, aka onpon4 on the FreeGameDev forums. It is written in Python and SGE . Julie/onpon4 also developed ReTux ( forum thread ) - a project that received less credit than it deserved, likely because it looked so similar to SuperTux due to re-using graphics from the classic FOSS platformer. In m...

Naev, Valyria Tear, Wyrmsun, ReTux

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Wymrsun 1.6.0 was recently released (announcement on our forums and on Steam ). Wyrmsun is inspired by the original Warcraft games and many reviewers on Steam compare it to Warcraft II. The project continues a steady development pace which is always a good sign so I encourage RTS fans to try it out. Wyrmsum Naev 0.6.1 has been released . After a long period without releases until release 0.6.0 appeared in March, this follow up release indicates a return to regular progress for the project. Naev is a 2D space trading and combat game. I couldn't find a more recent video but here's a bit of a development log of some features for the 0.6.0 release. Speaking of resurgent projects, Valyria Tear has some news. The most noticeable change is that I killed a few days ago a very nasty bug that was there from the beginning, making the lua threads never freed from memory. This means the game won't end up anymore swallowing gigs of memory for nothing and crash due to some memory o...

OpenDungeons and FreeOrion updates plus ReTux

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A couple of long standing open source game projects have received significant updates. OpenDungeons , an open source dungeon management game, has seen release 0.6 make it out the door. Release highlights from the changelog : New spell logic with cooldown, targets and cost management Fancy new spells: Heal, Explosion and Haste Particle effects! Reworked library logic and made research order configurable New creature overlays that show the creatures' mood Customisable creature sound effects! Doors to better block enemies and macromanage allies In-game settings menu support! New claimed walls graphics and various other graphical improvements New minimap camera with real-time rendering Dedicated server support with command-line parameters There's plenty of screenshots in the announcement on the frontpage of the OpenDungeons website (but no direct link for the announcement, frustratingly).     Explosions! Spells! The research tree The project has some very regular contributors...