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Showing posts from May, 2015

Limit Load, new arcade combat flight simulator

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Stealth development might not be very "open-sourceish", but it sometimes makes for some nice surprises in our project showcase forum . This time it was the completely new open-source game Limit Load , self described as: A cockpit flight game that is more of an arcade than a sim. The game is built on the Panda3D game engine . It is similar to the ancient games like the classic Wings or the very good Strike Commander. The story and the atmosphere are important elements of the game, so a lot of focus is placed on that too. Here is some in-game action and it seems quite polished already for such a new game: Licensing of assets is still a bit of a grey area it seems, but they are fully aware of it: The game code is licensed under GPL 3, and custom-made game assets under CC-by-SA 4.0. Some of the assets were taken from "free" (as in "not sure in which way") sources on the Internet, so their licensing situation is unclear. Eventually these should be cleare

Old school 2D RTS Wyrmsun is looking to be greenlit

We were kindly made aware by the main developer of the 2D RTS Wyrmsun that he is currently looking for support to get this game on the Steam platform (link includes a game-play video). Here is a description of the game we got from him: In Wyrmsun, humans, elves and dwarves all seek to carve a place for themselves on their different homeworlds, with humans living on Earth, dwarves dwelling on Nidavellir, and elves inhabiting Alfheim. In the game's missions, each world follows separate storylines, but the various civilizations can be mixed and matched in custom games. Wyrmsun features: Retro-style graphics 2 playable civilizations, and a number of non-playable ones 18 quests to play, earning technology points which can be used to obtain new units, buildings and technologies 38 units, 30 buildings and 14 technologies Units that can earn experience, being able to upgrade to new unit types or acquire new abilities upon level-up Persistent heroes, who carry over their level and abi

CHI 2015: Seoul, South Korea

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Last week I was in Seoul for CHI 2015, where overall UCLIC had a really good year and some great talks. With respect to my own work, I presented my paper with Anna Cox on " Moving Beyond Fun: Evaluating Serious Experience in Digital Games " on how we evaluated the games that were entered into our persuasive game design competition for students . Not much work has been done around this sort of thing, so we developed a method that involved expert judging, play-testing with interviews and post-play emails to establish which of the entries was most likely to lead to reflection on human error and blame culture within the context of healthcare. In the paper we argue that our methods allowed for a consideration of domain relevance and potential to lead to reflection (expert judging), gameplay experience and engagement with competition themes (play-testing and interviews) and longer term resonance (follow-up emails). While you can find the games entered into the competition her