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Showing posts with the label crystalspace

DevCorner: Underapprechiated game engines

In my never ending search for a FOSS game engine that is usable for game modding with out having to reinvent the wheel (nor requiring to be a C++ code master) & having decent tools for content creation (because I am spoiled and think that is a minimum requirement for a game engine) I have become quite disillusioned lately. That is because *spoiler alert* sadly there is none so far... but a few are close luckily. The usual contenders for 3D action games are your mixed assortment of idTech based engines, most notably ioQuake3 . There are a few upcoming contenders like Unvanquished's Daemon engine (which is a mix of ET:Wolf, ioQuake3 and Xreal) and a yet to emerge idTech4 based champion (my uninformed guess is that it will be dhewm3 ). But all of them lack a decent game-play scripting function. On the other side of the idTech spectrum, there is the idTech1 based granddaddy DarkPlaces , which while having advanced to an quite impressive feature set, suffers a quite a bit from its...

SuperTuxKart accepted in GSoC2013!

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Google's Summer of Code , is an annual sponsorship of programmers to improve selected open-source programs (or games :D ). This year, quite a few interesting FOSS game projects got accepted (again) and one being our very own friends of the SuperTuxKart project. Read more about their role as a mentoring organization here . So how about applying as a participant yourself and helping out this great FOSS game? You can also browse other accepted mentoring projects here , if SuperTuxKart isn't your thing. Other notable FOSS game (engine) projects accepted are: Battle for Wesnoth WorldForge (Hosting also Ryzom Core & CEGUI) Crystal Space OGRE3D Blender 3D Nice summer of coding ahead :)