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Showing posts with the label flow

Endless Ocean (Wii)

I've recently had a look at Endless Ocean on the Wii, and it's proved to be an interesting change. First off, it manages to put you into some sort of trance like state by making you feel like you could actually be underwater (whilst somehow managing to keep dry). The graphics are obviously key to this experience (and perhaps playing it on a 32inch TV) but I think the music is quite important too. Tycho from Penny Arcade puts it well when he writes: "The rhythm of the scuba gear itself is sufficiently hypnotic, but they offer up musical selections in parallel: there is a warbling sea witch in this game whose voice can drown men. When we dive, I believe we dive in search of her." As you progress in the game, you can unlock further similar tracks but you can also play music of your own from an SD card you can plug into the Wii. It is probably best to find something more chilled out to swim around too though as the game is so relaxed it might be a bit disconcerting to ...

An awful lot of gameplay and a few thoughts

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I've been playing quite of different games lately and have been struck by a couple of things. The first concerns the fact that I haven't actually gotten round to finishing any of them. Which links in quite nicely with Leigh Alexander's article on "Completion Anxiety Disoder" where she considers the reasons why people don't seem to end up completing many of the games they actually have. She covers lots of practical reasons like not having enough time, and games being too difficult/easy or not interesting enough and then ends up suggesting a further reason; that players sometimes just don't want the game to end. Now it's a pretty interesting article in itself, but when you think about it in terms of how this relates to the educational potential of games it raises a couple of interesting issues. I mean lets assume we're talking about good games here, the ones that do get the challenges right and manage to maintain our interest, she's still basica...

Trauma Centre: Second Opinion (Wii)

I borrowed Trauma Centre from the department , and was looking forward to trying it since it looked like it was really going to let you make the most of the Wii Remote. Plus, cutting up people and trying to stitch them up seemed like it should be fun. The game took a little while to get going since it was introducing the characters which seemed fair enough at the time. You play this sort of inept new doctor, who essentially depends on a more experienced (young, pretty, female – big surprise) nurse to guide you through your first couple of operations. This seemed to be a pretty good way to introduce you to the controls and sequences you have to go through, especially in my case as for some reason the dept has the German version of the game (its in English but the manual isn’t) so I had no idea what I was doing at first. I managed to kill my first patient straight away, by not realising I had to put the glass shards I tweezed out on a plate on the side of the screen and lowering my patie...