Posts

Showing posts with the label engines

DevCorner: Atomic Game Engine MIT (Urho3D fork) and Godot 2.0

Image
First off (and you probably read it elsewhere before): The awesome Godot game engine got a really awesome 2.0 release a few weeks ago. It also got independent of it's original developers (who stay active in development), and the first larger commercial game with it was released on Steam just a few days ago. Fresh of the press is a FOSS release of an pretty awesome competitor though: The Atomic Game Engine was just released fully under the MIT license ! Its render engine is a fork of the pretty nice Urho3D renderer, but it includes an cross-platform integrated development environment similar to Godot: Looks nice, but where is the Linux binary release? :( Dive into the source code here . Similar to Godot it features some neat platform support: Linux, Android, WebGL, Windows, iOS and OSX (resorted for significance ;) ); but unlike it you have much more and more common scripting languages at your disposal: JavaScript, TypeScript, C++, and C# scripting in the works. Especially the l...

A potpourri of open-source engines for old(er) games

Yep, not much updates on the blog, but I thought I throw up a list of (mostly) obscure open-source news: Original Keen Dreams source-code liberated Also check out: CloneKeen , Omnispeak & Commander Genius CaveExpress liberated (2d physics game) Pixel Dungeon RogueLike open-sourced (Android only) X-Com: Apocalypse engine reimplementation Libre content replacement project for Gish Stein's Gate Visual Novel Engine reimplementation Less obscure: New version of OpenMW (0.32) . Big tease: Icculus works on open-sourcing a game and it seems to be a relatively new title as it includes steamworks support. Please comment below if you know of other recent open-sourceing efforts ;)