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Showing posts from January, 2008

Why people play games

I found this a little while ago: http://news.bbc.co.uk/1/hi/technology/6932785.stm It struck me as interesting because it suggests that what is we find 'fun' about games is the learning process we engage in when we play them and the opportunities they give us to see the results of our efforts. The article implies that people actually enjoy learning; something that seems similar to what Papert is referring to in his introduction to Mindstorms when he talks about falling in love with gears. So, instead of thinking about games in terms of how we can 'make learning fun' by 'harnessing their motivational power' (c.f. Futurelab review ), maybe we should be thinking about them as successful learning environments which can be compared to areas of education that aren't.

Co-located play (or Playing games in the same room with friends)

I've been thinking a bit lately by how social games have become. I mean, they've always had a social side, but they've become a lot more socially 'acceptable' over the last few years. And I don't just mean the rise of the MMORPG , like World of Warcraft, but the more traditional inviting people round to play. I know with respect to the Wii, the novelty factor is responsible in part for this curiosity, but can it last? Can the Wii introduce people to gaming and keep them interested? I was playing a couple of games at my sister Katerina's over the weekend. She's never been seriously into games but enjoys playing them with people. One of the games we looked at was Super Mario Galaxy . I wanted to try out the co-star mode where you have one player playing Mario, and the other acting as some sort of helper, and we took turns in different roles. The second player uses the Wiimote to do things like collect and shoot star bits, freeze enemies, make Mario jump hi