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Showing posts with the label agentkeeper

To unknown horizons to forge worlds...

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I totally missed the rather big update of Unknown Horizons at the end of last month. The changes/updates are summarized by them as following : Completely new tileset New buildings: alvearies, barracks, blender, cocoa field, doctor, herbary, lookout, pastry shop, spice field, vineyard, vintner Many new graphics for existing buildings AI can now handle war and diplomacy Vast performance improvements New music track: Battle Tons of bug fixes Updated translations Much, much more Yesterday there was also a new 0.7.0 release of the 3D Worldforge client Ember: Worldforge 3D client Ember 0.7.0 Graphics are starting to look rather nice, right? Last but not least,the recently open-sourced AgentKeeper got a dedicated sub-forum on our messageboards and is looking for contributors: So, if you want to help out with this brand new jMonkey powered dungeon tycoon game, check out this nice list of video tutorials .

Various voxel engine ramblings

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I have outed myself previously as not a big Minecraft fan, so take everything in this post with a grain of salt (as I obviously don't really understand that genre). Anyways... recently this sub-reddit for open-source games was pointed out in our forums, and while it isn't really as lively as others (for example the Linux gaming one ) it pointed out an new project called Iceball : Pre-alpha Iceball screenshot Seemingly made by people not happy with the recent commercialization of Ace of Spades , it's an all FOSS remake, those early development you can follow here (or on their Github page ). Now maybe the graphics are lacking on purpose (see disclaimer above), but I couldn't help to think: why for f***'s sake did they have to reinvent the wheel with their own engine instead of using for example Terasology : Or Minetest , or the Ardorcraft API for that matter??? Ahh well, at least it made me aware that Terasology is still very much under development, and with its f...