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Showing posts from March, 2010

Game Based Learning 2010

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On Monday and Tuesday I was Game-based learning 2010 at the Brewery in London. It was a really good couple of days - think I still need time to recover from it! Apart from the talks and meeting new people it was also good to catch up with fellow PhD student Wee-Hoe Tan from Warwick and to bump into Jeremiah Alexander from Ideonic again. For a broad overview of the conference experience, Terry Freedman provides quite a good account of what the event was like. It's impossible to reccount everything here so I'm just going to talk about some of the highlights for me. The conference started with a couple of politicians who I don't remember having anything massively interesting to say (though I now know there is an All party video games group !) but I think I was reassured that whichever party wins the next election they'll be supportive of the video game industry. You see the recession did come up a bit but it looks like video games will save the day! Well maybe not sin

Heavy Rain (PS3)

It's been longer than I thought since I last wrote but since then I bought myself a PS3 and have been playing lots of games :-) One of which is Heavy Rain. I really enjoyed this game. Actually, enjoyed might be the wrong word, as I'm not sure I've played anything that's made me feel the way Heavy Rain has, especially in terms of experiencing guilt. I should probably post the obligatory SPOILER ALERT here as I will be discussing what happened when I played the game, though I won't reveal the identity of the Origami Killer. I don't want to spend half this post telling you about the game itself though, as this is less of a review and more a way to document my own response to it. For those who know little about the game though and don't plan on playing it go here for a synopsis. So first off, it's probably worth knowing that I didn't play the game on my own. My friend Paul came round and we took turns playing (on three seperate session). I'm not su