Posts

Showing posts with the label crowdsourcing

Let's Play Permissions for Open Source Games With Free Art

Image
Let's Play  (LP) is an uprising form of previewing and experiencing video games. While a review summarizes the experience, a LP allows to look a player over their shoulder and indirectly experience the game from one perspective in its entirety - if both Let's Player and viewer have the endurance. LPs have many styles: non-commented, informational, humorous... And their production quality varies too, be it video, audio or presentation. Example of a Let's Play video in its natural environment Some creators of LPs ("LPers") earn money using YouTube's monetization features. When they do, YouTube's semi-automatic moderation process starts paying more attention to the videos' compliance with copyright. Sometimes, LPers will contact game developers to receive permission to create LPs. To many creators of games, LPs are a welcome form of promotion and they will always say yes. Clint Bellanger of FLARE released a Let's Play policy , which elegantly covers b...

DevCorner: Liberate some great Blender game art!

Image
UPDATE: First set of files has been released (license CC0) and on my advise he added some stretch goals: 600$ > 3 game ready Enemies! (models, sfx, animations, effects) 650$ > Dynamic optimized lighting system! (rich dynamic lighting with low resource usage ) 750$ > 4 new weapons!(model, texture, sound) 850$ > Triple the amount of the actual props! (interactive objects,explosibles, new walls, doors windows etc.) 900$ > New player model (model, textures) Currently it is standing at 530$ and there are 22 days to go, so chances are we will see some more nice stuff out of this. ------------ Way too many closed-source game projects never see the light of the day, and their code and assets are forever lost. Now at least one developer thought he could at least make a few bucks by liberating this content under the CC0 license: There is some seriously nice stuff in that pack, and the 500 US $ he is asking for on his indigogo page is a bargain for it. At the time of writing thi...

Asylum: Free-as-in-Freedom Horror Adventure, Successfully Crowd-Funded

This is a guest post by Hythlodaeus on an interesting FLOSS game engine project, being developed by a professional games company. ASYLUM video I guess I should take a few paragraphs on this article to explain my stance on crowd-funded game projects. I've always been turned off by most Kickstarter game projects for a very simple reason: after personally inquiring a plethora of developers on their stance for Open-Source and Free Software, I was generally met with negative replies, half-baked excuses, bitter retorts or complete silence. Now, although I recognize it is every developer's right to pick the license and the conditions for the usage of their own work, it strikes me as a very odd attitude for people engaging into crowd funding projects to be so unwilling to provide any other warranties to their prospective backers and future customers other than �we will make this happen if you give us enough money�. From this point, let's make something clear: pledging on a crowd-f...