Posts

Showing posts with the label competition

CHI 2015: Seoul, South Korea

Image
Last week I was in Seoul for CHI 2015, where overall UCLIC had a really good year and some great talks. With respect to my own work, I presented my paper with Anna Cox on " Moving Beyond Fun: Evaluating Serious Experience in Digital Games " on how we evaluated the games that were entered into our persuasive game design competition for students . Not much work has been done around this sort of thing, so we developed a method that involved expert judging, play-testing with interviews and post-play emails to establish which of the entries was most likely to lead to reflection on human error and blame culture within the context of healthcare. In the paper we argue that our methods allowed for a consideration of domain relevance and potential to lead to reflection (expert judging), gameplay experience and engagement with competition themes (play-testing and interviews) and longer term resonance (follow-up emails). While you can find the games entered into the competition her...

UCL Student Game Design Competition

Image
Calling all student game designers!!! Do you believe that games can be more than just a bit of fun? Is designing games your thing? Do you think games can contribute to the understanding of science? If this sounds like you, we’d love to see you at the Persuasive Games Competition !  The CHI+MED project ( which involves researchers from Queen Mary University, City University, Swansea University and UCL) is inviting teams of students to design a game that will be made freely available on errordiary.org . Prizes will be awarded at the final showcase, including £1000 for first place, £500 for runner up and £500 for the people’s choice. Get started by registering here for our kick-off event, which will be taking place at UCL on Feb 1st 2014. The event is only open to students (at any level of higher education, from any institution, and in any area) so student ID will be required. At least one member of each team must have attended the kick-off to take part in the competition. Please ch...

Social gaming

Image
I had a couple of friends come round last weekend so we could have a go on a some games I'd been wanting to try out. The first one was World of Goo , which I already knew I was going to love as I'd already played the PC demo. At first we were looking for some sort of multi-player mode, but then realised that all you had to do was point another wiimote at the screen to join in the puzzle solving. World of Goo is seriously easy to pick up, and we enjoyed it pretty much from the start. It follows the usual approach of starting you off with relatively easy tasks which get grow more and more difficult the further you progress - achieving a nice balance between your developing skills and the challenges you have to face. I also really like how you gradually start to become more and more curious about the goo and what exactly is going on in the game world . Who is the mysterious Sign Painter who leaves cryptic clues around the place? What are goo balls used for? What's with the r...

Co-located play (or Playing games in the same room with friends)

I've been thinking a bit lately by how social games have become. I mean, they've always had a social side, but they've become a lot more socially 'acceptable' over the last few years. And I don't just mean the rise of the MMORPG , like World of Warcraft, but the more traditional inviting people round to play. I know with respect to the Wii, the novelty factor is responsible in part for this curiosity, but can it last? Can the Wii introduce people to gaming and keep them interested? I was playing a couple of games at my sister Katerina's over the weekend. She's never been seriously into games but enjoys playing them with people. One of the games we looked at was Super Mario Galaxy . I wanted to try out the co-star mode where you have one player playing Mario, and the other acting as some sort of helper, and we took turns in different roles. The second player uses the Wiimote to do things like collect and shoot star bits, freeze enemies, make Mario jump hi...