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Showing posts with the label alienarena

New Alien Arena, with included alpha-demo of in development commercial spin-off

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Yes, it looks like the developers behind the long running idTech2 based AlienArena are going make a more slower paced & 'tactical' spin-off and try to sell it. As before the engine will stay open-source (GPLv2), but the assets for the spin-off will stop being free-as-in-beer. Here is the official launch-trailer of the new update and the alpha demo: Beside the new game-play mode, they have also finally updated the menu, and the new version of it is rather spiffy. You can see it in action and more of the regular game-play in this recently uploaded random YouTube vid ( warning: goofy British accents and profanity ). GamingOnLinux also recently had a small preview-article . Last but not least (while we are on the topic of idTech2 based games), a small game-developer's advertisement of a new project currently unfolding in our forums . If you know your way around Quake(2) based engines and/or pixelish art, please join the effort ;)

Today: Glamour, or how to hide irony about gender stereotypes very well...

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Or something like that... because as much as I think FOSS games should cater to the other ermm... 2nd out of three(?) gender, I am not sure if this is meant ironic or not (description of the game Glamour ): You are Maddeline, a young princess just turned 16. Now you're old enough to attend the royal balls and your fairy godmother will help you get ready for the most exciting dances. Watch out your way while walking around this amazing city full of filthy foes. They may harm your look. You wouldn't like to reach the ball all covered with dirt. Visit the Make-up, Shoe, Dress and Accessory Castle to find the most beautiful outfits and win the Prince Charming heart. At least I see relatively little pink on that screen-shot... Source-code is available here for those that wonder... *stalkes slowly away* But -BAM-... here is something clearly more manly: Unvanquished Alpha 19 -BAM- check the alpha 19 changelog -BAM- Oh and the soon to released AlienArena Tactical also sound l...

DevCorner: Underapprechiated game engines

In my never ending search for a FOSS game engine that is usable for game modding with out having to reinvent the wheel (nor requiring to be a C++ code master) & having decent tools for content creation (because I am spoiled and think that is a minimum requirement for a game engine) I have become quite disillusioned lately. That is because *spoiler alert* sadly there is none so far... but a few are close luckily. The usual contenders for 3D action games are your mixed assortment of idTech based engines, most notably ioQuake3 . There are a few upcoming contenders like Unvanquished's Daemon engine (which is a mix of ET:Wolf, ioQuake3 and Xreal) and a yet to emerge idTech4 based champion (my uninformed guess is that it will be dhewm3 ). But all of them lack a decent game-play scripting function. On the other side of the idTech spectrum, there is the idTech1 based granddaddy DarkPlaces , which while having advanced to an quite impressive feature set, suffers a quite a bit from its...

Various follow-ups

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First off as a rather fast follow up on the last post: New version of Alien Arena out , boasting a 300% increase in render speed Small, bugfix release of War�ow out now Otherwise, as previously mentioned, Garage Games has now also released their 2D game framework under the MIT license: Their 3D game engine also saw some nice updates lately, however sadly their crowd funding push to port Torque3D to Linux fell (not totally unsurprisingly) short of their 30,000$ mark (with about 10,000$ pledged).