Posts

GameCity Squared 2009

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I spent the last few days in Nottingham for the GameCity festival. I started off by attending the Interactive Technologies and Games conference and then spent the next couple of days checking out the exhibits in town and going to a couple of talks - all in all, it was a good couple of days, and a nice excuse to re-visit where I spent my undergrad years :-) So, the focus of the conference was on the use of technologies and games for education, health and disability. There was a lot stuff on how the Wiimote and nunchuck can be used to help those with physical and learning difficulties, such as Steven Battersby's talk about a series of projects exploring the different ways in which the controllers can be adapted and utilised e.g. as a WiiGlove . Other highlights include hearing about David Brown discuss European wide research on developing serious games for those with learning disabilities, where participants were also brought in to talk about their experiences with different ...

School of gaming starts in New York

This Guardian article on a school founded on the principles of game-based learning claims this is also "proof that games are educational". I think it's going to take more than just the school opening to support this claim though. They are starting with just the sixth grade right now but you can check out the school website to find out more. I'm intrigued but not sure I'm a fan of the school being called "Quest to learn" - too many images of warriors, Elves and magic coming to mind...

HCI 2009

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Ok, so the second conference post. The 23rd BCS (British Computing Society) HCI (Human Computer Interaction) conference was held in Cambridge last week. Anthony Dunne from the Royal College of Art began the opening keynote by asking whether we wanted to "Do you want to replace the existing normal?". Usability news has a nice summary of the talk but the gist of it seemed to be about thinking about design in terms of what could be, and how we can fit into the world, rather than in terms of what is, and how we change the world to fit us. He also presented a lot of his own and students work including ideas such as teddy bear shaped blood bags, the sentinel (below) which requires you to stare into it for a very long time in order to access your data and the cloudworks student project , which explored the idea of using nanotechnology to make clouds "rain" ice cream. It was a fascinating keynote but I can see how some people came away with the idea that this was more abou...

JURE and EARLI 2009

I was going to write a single blog post titled "Conference season" since that is what the last two weeks have felt like, but I think it might get a stupidly long so I've decided to do two separate ones. I know I've been slack with the posting, especially about the games I've been playing, but now that I'm actually going to be in one place for more than a few days at a time I should be getting back into more regular posts. So, first off, was EARLI (European Association for Research on Learning and Instruction) in Amsterdam where I presented a roundtable discussion at the JURE (Junior researchers of EARLI ) preconference . I'm glad the other presenter at the session was doing games related research ( Jantina Huizenga who is working on the Game Atelier project) and though it may not have been the main area of everyone who attended, it was useful to get some different perspectives on my work. I also somehow managed to win an award for "Best roundt...

Women and games

I've been a bit quiet lately because it's the summer and I've not really been in one place for long but I do promise to post something about my recent gaming experiences soon. In the meantime, please watch this very cool animated short from Daniel Floyd and Leigh Alexander : Diversity it seems, is key. Though marketing may have their own ideas...

Critical thinking and The Sims 3

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Thanks to Costas again for sending me a link to a fascinating blog that is looking at what happens when you decide to play a homeless family in The Sims 3 (see pic below of Kev and his daughter Alice, created by Robin Burkinsaw ). While it's pretty interesting in itself, it reminded me of some of Gonzalo Frasca's work which discusses Augusto Boal's Theatre of the Oppressed in relation to video game design and how this could be used to encourage critical thinking. In an article on the same topic (based on this thesis ) he discusses a hypothetical, open source version of the original Sims that would allow players to have much more control over character creation (which seems to have be part of the latest one). He argues that this control would allow players to create characters with the traits they want and gives an example of someone playing this version of the game and comparing the effects of these different traits. His main argument seems to be that by reducing im...

H809: a couple of links

Just a very short post to point to a couple of things that might be useful for the final assignment: 1) A research proposal outline - posted by Sonja 2) Assignment guide for H809 - James suggests reading from page 7 onwards 3) A link to some videos on educational theories - posted in the blogs 4) Oh, and please don't forget to fill in the course survey here . Good luck with finishing your ECAs!