Posts

Blogging

As a kind of introductory H809 post (though most of this will probably apply to anyone who is thinking about setting up there own blog), I wanted to talk about some of the blogging tools that are out there for people to use and what sort of questions you need to ask yourself when deciding what to use. I figured the easiest way to go about this was to try and compare some of the tools available so I'm going to talk about the OU blogging tool (available as part of the VLE ), Blogger and Wordpress . Note: there is also wordpress .org , where you can download a bit of blogging software and need your own domain name to host your blog, but I'm going to be discussing W ordpress .com where they host your blog for you. Obviously, I am most familiar with blogger, but I did have a play with the OU tool and a chat with another student at in IET , Anesa Hosein , about her experience with W ordpress .com. With respect to the OU blogging tool (you can find this via the StudentHome websi...

BETT exhibition, SGI workshop and my own research

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There were a couple of things I went to last week that I thought were worth mentioning. One of them was BETT , which I went to with my supervisor James Aczel who has already blogged about it here . The picture on the right is me playing with Microsoft's surface, which was definitely pretty cool. So we saw a lot of cool bits of technology, but I think what I'd like to add to James' commentary was that we saw very little in terms of innovative gaming approaches. There were a fair few simulations on offer, and a lot of interactive software but in very little in terms of actual games. There was a stall for Serious Games Interactive , who were promoting their Global conflict series where students take on the role of reporter in either Palestine or Latin America. I'd already heard about the company at ECGBL , when Simon Egenfeldt -Nielsen did his keynote so it was nice to see they had a presence at the exhibition, albeit in a little stall in an upstairs corner. ConnectED ...

Practice based research in educational technology (H809)

In good news, I have managed to get myself some part-time work! I'm quite excited about it not just because it's a chance to gain some useful experience and earn some extra cash but I think the post is going to be a bit of an experiment in and of itself. I'm going to be helping out on a 20 week OU course called "Practice based research in educational technology" (H809) , which ran for the first time last year. The course aims to help students locate, understand and evaluate empirical research within the area of technology enhanced learning in order to answer questions such as "How strong is the evidence for claims made about the use of ICT in edcuation?", and "How can we use theory to improve things?". It can be taken as part of a masters program or seen as a stepping stone to further study (e.g. PhD) and is aimed at teachers, lecturers, and education professional who have an interest how ICT is being used and evaluated within education. You ca...

Spore (PC)

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It's time to talk about Spore . Designed by Will Wright (who gave us Sim City and The Sims ) and produced by Maxis there has been a lot of hype surrounding this game, partly because it took so long to develop. In Spore, the player gets to follow and make choices about the evolution of their species through a series of phases: Cell, Creature, Tribal, Civilization and Space. Now I got the game back when it was released in September and got through the first four stages relatively quickly, but then I hit Space. I'm not even sure you can compare the Space phase to the previous ones because it is ridiculously huge. In the earlier phases, it is fun to watch your creation evolve, but it also feels like there is a lot of repetition going on e.g. in terms of how you interact with other creatures, plus I don't get why things like the camera controls seem to differ at each stage. But anyway, once you get through all that and unify your civilization, you discover space travel and th...

Overdue games update

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I'm on a break for the holidays so thought it was about time I wrote something about what I've been playing over the last couple of months. I've left Spore off this list as I've only recently gotten in to playing it again and want to post about it in more depth later on. Since September, I've managed to complete two games. The first is episode two of the Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness (PC version) developed by Hothead Games . You join Gabe and Tycho again on their quest to find the giant robot destroying New Arcadia (and which destroyed your house in the first episode). Basically, it was more of the same as the first episode but I'm not convinced it was quite as fun. At least in terms of the turn-based combat, I got more out of the mimed attacks and colourful clown blood spatter, than I did of beating up rich snobs and mental patients (cue ethical discussion here...). I did enjoy it though, because of the humour that co...

Physics games

Ok, so this isn't the 'games I've been playing' roundup I've been meaning to do but I've got a rotten cold at the moment and so that's going to wait until my head is a little less foggy. But a friend of mine did send me a link today for a pretty cool game that I thought was worth sharing: Crayon Physics Deluxe from Petri Purho on Vimeo In addition to Echochrome and World of Goo there does seem to be a fair few simple yet elegant physics types games out there at the moment. They seem to engage people very much in a problem solving way i.e. on a tactical and spatial level and with less emphasis on have to hit the right buttons at precisely the right time. I guess, along with my masters project and the reading I've been doing, I've been thinking a lot about the different ways in which games engage and how these can be related to learning. The question "how can digital games support learning?" now seems ridiculously vague. It would be bette...

My thoughts on alternate reality gaming

Lately, I've been doing a bit of thinking about Alternate Reality games . I was introduced to them last year but in the last few months I've heard about them at a conference (see previous entry for thoughts on ECGBL), watched two very different ones unfold, and been along to the Sandpit during the London Games festival . I've also been lucky enough to have had conversations about them with Justin Pickard and Juliette Culver , who have been involved with Superstruct and Operation Sleeper Cell respectively. Now Superstruct is similar to World Without Oil (and both are projects that Jane McGonigal has been helped create and run) in that it involves imagining yourself in an alternate reality crises - in this case it is 2019 and the combination of five different superthreats mean the end of the world as we know it by 2042. Players are encouraged to write their own stories about their experiences in this possible future, and to discuss possible superstruct solutions with each o...